for games, called Automatic Super Resolution, first came to light back in February, before it became clear that this system would. At the moment, the only systems in this ecosystem are Snapdragon X laptops from Dell, Asus, MSI, and others. But ason how Automatic Super Resolution works, the PC just needs to have a suitable NPU in its main processor, so it could become available to more gamers.
But even if you have a PC with any of those chips, you won't necessarily be able to active ASR, as it's currently limited tousing Snapdragon X processors. Since such laptops don't pack a powerful GPU, gamers will want to enable upscaling wherever possible, to ensure games run as best as they can. That normally relies on developers integrating DLSS, FSR, or XeSS into their game but ASR bypasses that requirement entirely.
Other upscalers work entirely within the GPU's domain, helping to ensure it's all processed as fast as possible. Microsoft says that using the NPU like this for ASR adds an additional 'frame of latency' to the game, though it goes on to claim that"in our testing, most players didn’t notice this delay, and when they did, the sharper graphics and faster frame rates more than made up for it, enhancing the overall gaming experience.
He went on to do the same at Madonion, helping to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark full-time, as editor-in-chief for its gaming and hardware section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com and over 100 long articles on anything and everything.
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