Last week, more detailed leaks emerged concerning the technical specification of the PlayStation 5 Pro. The machine is real, it is coming relatively soon - and by and large, the leaks are accurate.
So far, so PS4 Pro. The difference this time is the lack of a credible target display upgrade that justifies the arrival of an enhanced console. Back in 2016, we were beginning to see the ramping up of 4K display manufacture. High dynamic range was an equally palpable upgrade to the display experience and Sony rolled out PS4 Pro primarily to accommodate those new screens.
In PlayStation 4 Pro, the CPU gained a 33 percent increase in CPU power with no impact to GPU performance at all - the kind of gain you would expect from a new silicon process node. The fact that the PS5 Pro is compromised in comparison does seem to suggest that Sony is doing the best it can with a 6nm process.
Sony has also taken the opportunity to boost its audio engine, which it says is 35 percent faster than the standard PlayStation 5 equivalent. Compute-heavy tasks like convolution reverb and Fast Fourier Transformations and Inverse Fast Fourier Transformations process more quickly, opening the door to improved soundscapes.
PlayStation Spectral Resolution aims to deliver similar results and resolution multipliers as Nvidia DLSS. A game internally rendering at 1080p can be upscaled to a convincing-looking 4K image in two milliseconds, which is broadly equivalent to a similar task undertaken by AMD's non-ML FSR2 upscaler. The difference is that the quality level should be significantly higher - but as always, the proof of the pudding is in the tasting.
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